
You can use these mods together with Empire Total Factions and the Additional Units Mod (which are good mods). For me, this can make a campaign on Normal (or Hard) difficulty level challenging - because the player. Generally, the units made available by this mod are improved militia, cheaper (and less powerful) infantry, irregular and light troops.

If you use the combined battle and campaign AI mod, I suggest using this version (to reduce the risk of the Ottoman turn bug): The idea of this unit pack is that minor and emergent factions rely on militia, irregular and light troops. You may want to try Bran Mac Born's Battle AI: or his combined battle AI and campaign AI mod. Re: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18 and you also said if you use Darthmod Empire then you should remove the files DMUClanguages.pack from the Empire data folder as my latest UPC-EMP is newer but there is no file called DMUClanguages. (Modders can't edit the AI itself but can indirectly affect the choices the AI makes).

If you find battles less challenging than they should be, because the AI deploys cannon in fixed positions with a limited arc of fire (so you can simply move your whole army out of their arc of fire, making the enemy artillery useless) you could use Removed Gabionades: (2015)&p=14561461&viewfull=1#post14561461Īnother way to make battles more challenging is to use an AI mod. If you get lag during sieges, one solution is Shokh Hates Sieges (this won't remove the few forts which exist at the game start it prevents all factions from fortifying cities): !-(A-next-level-no-fortification-mod)&p=14375006&viewfull=1#post14375006
